Extends:
Modifiers:
Source code
SFDecos.SFLeaf%%
| Fall | HitWall (vector HitNormal, actor Wall) | ||
| Idle | Landed (vector HitNormal) | ||
| Fall | Landed (vector HitNormal) | ||
| PostBeginPlay () | |||
| Idle | Tick (float DTime) | ||
| Fall | Tick (float DTime) |
{
Physics=PHYS_Falling
LifeSpan=15.000000
Style=STY_Masked
Skin=Texture'SFDecos.Skins.JSFPlanta1'
Mesh=LodMesh'SFDecos.SFLeaf'
bUnlit=True
MultiSkins(0)=Texture'SFDecos.Skins.JSFPlanta1'
MultiSkins(1)=Texture'SFDecos.Skins.JSFPlanta1'
MultiSkins(2)=Texture'SFDecos.Skins.JSFPlanta1'
MultiSkins(3)=Texture'SFDecos.Skins.JSFPlanta1'
MultiSkins(4)=Texture'SFDecos.Skins.JSFPlanta1'
MultiSkins(5)=Texture'SFDecos.Skins.JSFPlanta1'
MultiSkins(6)=Texture'SFDecos.Skins.JSFPlanta1'
MultiSkins(7)=Texture'SFDecos.Skins.JSFPlanta1'
bRotateToDesired=True
}